These general mods-which provide the exact same effect as Hand Cannon reloader (but also affects other small arms weapons)-cost 4-5 energy (depending on the mod) and do not have an elemental affinity associated with them. I should've also discussed that there are general mods like Small Arms Loader In Part II, I talked about Hand Cannon mods which can be socketed into Void Armor for 3 Energy. This thread is about reloader mods (and also mods more generally in Armor this Fall): However, the tradeoff is that these general mods carry a higher energy cost and therefore limit the amount of total mods that the player can use. Like what’s currently available in Destiny 2, these mods will impact a larger weapon group (like small arms, for example) and offer the same impact that a specific reload mod does. Thankfully, game director Luke Smith has jumped in to clear the confusion and confirm that there is a solution.Īccording to Smith, there will be generic weapon loader mods available for the Armor 2.0 system. RELATED: Destiny 2's Armor 2.0 System Already Has Players Concernedįor a system that is supposed to be about allowing Destiny 2 players freedom, the limitation was frustrating. So if players wanted Hand Cannon Loader they would need to get the Void version of that armor piece. However, there was one element that had players confused, if not concerned that it might sour the system’s overall appeal.ĭuring the Armor 2.0 stream, Bungie revealed that weapon loader mods (like Hand Cannon loader or Sidearm Loader) would be locked to specific elements. When Destiny 2 developer Bungie revealed its Armor 2.0 system coming with Shadowkeep in October, most of the features seemed like steps in the right direction for the franchise.
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